The River Kingdoms
New Human Outcast lifepaths:
|Adventurer||5 yrs||16||+2 M/P||Soldier, City, Religious|
Skills 3pts: Trouble-wise, Tavern-wise 2pts: General
Traits 2pts: Stormcrow, Adventurous
New Human Peasant lifepaths:
|Self Taught Caster||6 yrs||5||+1 M/P||Soldier, Village, Outcast|
Skills 6pts: Falsehood, Drinking, Angry Peasants-Wise, Angry Mob-wise, Cantrips
Traits 2pts: Hated, Beaten, Broken, Drunk, Practically Gifted
New Human Villager lifepaths:
|Foundling||10 yrs||2||City Dweller, Outcast, Servitude, Sea|
Skills 2 pts: General; 1 pt: Hateful Rumors-Wise
Traits 2 pts: Strange Child, Fey Blood OR Tainted Legacy
The character has been around and seen stuff most others havent.
1d Infamus reputation among cities and nobles
Choose any one trait that is obtainable via standard human lifepaths.
“Láthspell I name you, Ill-news; and ill news is an ill guest they say.”
1d Infamous reputation among any one lifepath setting other than outcast that the character has a lifepath from.
Strange Child [dt]
The circumstances of your birth were mysterious. The people in your village will always talk of that strange child born under a fey moon. As word of your deeds spread, so will this rumour thrive.
You have a 1D infameous reputation as a foundling in the village of your birth (and probably in the surrounding villages, words travel fast you know).
Cantrips: Sorcery for the practically gifted characters