Adventuring Emotional Attribute

All player characters start with the emotional attribute “Adventuring” at B1

Effects of Adventuring:

When you get adventuring you choose a path: Rogue, Fighter, Priest, Sorcerer, Bard, Paladin, Ranger.
Whenever you try to accomplish something that your Path covers you may use your emotional attribute to aid you as follows:

spend 1 fate to have your Adventuring help you. (This does not count as a test on adventuring)
spend 1 persona to substitute the skill/attribute with adventuring(This counts as a test on adventuring)
spend 1 deed to add your adventuring to the skill/attribute roll(This counts as a test on adventuring)

Adventuring is open ended.

What the Paths cover at the difrent exponents:

Rogue:
1. Stealthy, Falsehood
2. Appropriate Weapon, Slight of Hand
3. Speed, inconspicious
4. New trait: Penny-Wise
5. Agility
6. New trait: Artful Dodger or Deadly Precision or The Story and Tall Tale Teller
7. Persuation
8. New trait: Artful Dodger or Deadly Precision or The Story and Tall Tale Teller
9.

Fighter:
1. Appropriate Weapon, Power
2. Steel, Health
3. Appropriate Weapon, Agility
4. New trait: Practiced Precision
5. Speed
6. New Trait: Tough as Nails or Deadly Precision or Commanding Aura
7. Command or Intimidate
8. New Trait: Tough as Nails or Deadly Precision or Commanding Aura
9.

Priest:
1. Persuation, Oratory
2. Health, Appropriate Weapon
3. Faith, Forte
4. New Trait: Charismatic
5. Steel
6. New Trait: Choosen One or Quick-Witted or Aura of Holiness
7. Soothing Platitudes or Ugly Truth
8. New Trait: Choosen One or Quick-Witted or Aura of Holiness
9.

Sorcerer:
1. Symbology, Enchanting
2. Cantrips, Alchemy
3. Forte, Sorcery
4.New Trait: Obscure or Misplaced Aura
5. Health
6. New Trait: Aura of Fear or Affinity for Sorcery or Affinity for Cantrips and Cool Headed
7. Ugly Truth or Falsehood
8. New Trait: Aura of Fear or Affinity for Sorcery or Affinity for Cantrips and Cool Headed
9.

Bard:
1. Musical Instrument, Cantrips, Oratory, Ancient and Obscure History
2. Sing, Appropriate Weapon
3. Music Composition, Steel
4. New Trait: Perfect Pitch
5. Sorcery
6. New Trait: Gifted or Affinity for Cantrips or Touch of Ages
7. Circles
8. New Trait: Gifted or Affinity for Cantrips or Touch of Ages
9.

Paladin:
1. Appropriate Weapon, Command
2. Steel, Power
3. Health, Field dressing
4. New trait: Gloryhound
5. Persuation
6. New Trait: Faithful, or Aura of Determination, or Commanding Aura
7. New Trait: Aura of Martyrdom
8. New Trait: Faithful, or Aura of Determination, or Commanding Aura
9.

Ranger:
1. Stealthy, Orienteering
2. Appropriate Weapon, Observation
3. Speed, Tracking
4. New Trait: Familiar Face
5. Steel
6. New Trait: Keen Sight or The Killer or Light Sleeper, practiced Precision and Seasoned
7. Strength
8.New Trait: Keen Sight or The Killer or Light Sleeper, practiced Precision and Seasoned
9.

Figther/Rogue:
1. Appropriate Weapon, Power
2. Steel, Health
3. Appropriate Weapon, Stealthy
4. Trait: Tough OR Nimble
5. Speed
6. Trait: Tough as Nails OR Commanding Aura OR Healthy AND Fleet of Foot

Advancing Adventuring:

Adventuring advances as a skill

Situational Adventuring tests: (Examples)
ob1 Helping those not able to help themselves, Telling the story of your adventure at a tavern (Only applicable once per adventure), Killing an ork and taking his pie. Erecting a cairn for an honored enemy.
ob2 Saving a person, Saving a comrade in battle, routing a band of goblings
ob3 Saving a town, Acquiring a major magical item for yourself.
ob4 Helping a village get rid of a large monster terrorizing it, Acquiring a major magical item for someone else
ob5 Singlehandedly ridding a village of a large monster terrorizing it, Running many days in a row to catch some orcs because they stole your hobbits.
ob6 Saving a city, Having a statue built in your honor.
ob7 saving a County, Shouting ‘Fus Roh Dah’ into the face of dragon
ob8 Defeating a dragon, saving a Barony
ob9 Saving a kingdom
0b10 Foiling the plot of an evil deity bent on the destruction of the world

Adventuring Emotional Attribute

The River Kingdoms AlexanderMunck